AI Insights · Timothy · April 2024
Top 5 Soccer Games in Russia Q1 2024
Explore the performance of the top 5 soccer games in Russia during Q1 2024, including metrics on weekly downloads, revenue, and active users.
In the first quarter of 2024, the top 5 soccer games on a unified platform in Russia demonstrated varied performance across weekly downloads, revenue, and active users. Below, we delve into the specifics for each game, based on data from Sensor Tower.
eFootball™ 2024 by KONAMI showed a notable trend in weekly revenue, starting the quarter at around $19K and experiencing fluctuations, ultimately closing the quarter at approximately $12.7K. Weekly downloads for the app were relatively stable, with a slight dip mid-quarter, peaking at 18.4K and ending at around 13.6K. Active users saw a high of 1.48M in mid-January before declining to around 1.24M by the end of March.
Head Ball 2 - Soccer Game from MASOMO LIMITED observed a consistent revenue stream, starting at $1.3K and experiencing a slight increase to $1.4K by the end of March. Downloads showed significant variability, peaking at 36.6K in late January and stabilizing to around 9K towards the end of the quarter. Active users started at 108K, experiencing minor fluctuations, and ended at approximately 82K.
Top Football Manager 2024 by Gamegou Limited had a modest revenue performance, peaking at $929 in late January and closing the quarter at around $579. Weekly downloads saw a peak of 5.7K in late February, with a general downward trend to 3.7K by the end of March. Active users showed a steady increase from 21.5K at the beginning of January to approximately 24.4K by the end of the quarter.
World Soccer Champs by Monkey I-Brow Studios had a low but steady revenue, starting at $115 and ending at $159. Downloads remained relatively stable, with minor fluctuations, peaking at 4.1K in late March. The active user count showed slight variations, starting at 20.3K and ending the quarter at around 19.5K.
Lastly, Football Management Ultra 2024 by Trophy Games ApS showed minimal revenue, peaking at $238 in mid-January and dropping to $48 by the end of March. Downloads were consistently low, with a peak of 329 in mid-January and ending at 156. Active users started at 9.7K and saw a slight decline to approximately 8.5K by the end of the quarter.
For more in-depth insights and detailed data, visit Sensor Tower.